Preview of James Bond: Quantum of Solace

There’s some new information being kicked around by the developers for this one.  A series of screenshots were just released to tease us for the future release of this companion to the Bond movie of the same name.  The graphics look pretty sharp but I’m worried about some descriptions.

I feel a mix of hope and fear towards this new title.  The game has been picked up by developing powerhouse Treyarch and uses the same engine as Call of Duty 4.  I would normally be cheering.  We might finally get a good movie game that isn’t a cheap attempt to ride the coattails of its mother.  Call of Duty 4 was amazing and I’d hope that the effect would carry over.  The first shots of the game seem to be a little disconcerting though.

They do show a lot of the good bits that an action game needs.  It should have a good story as it works off of Casino Royale and Quantum of Solace.  There is a mix of stealth and gunplay wrapped up in a pretty package.  You will move through pretty environments, use cover, etc.  All the standards are there, but it just doesn’t feel right.

My biggest concern now falls unto two big issues.  The first is that significant portions will force stealth play.  That is never a good thing for me.  Forcing stealth is just a painful way to make you use a feature in the game and it removes a lot of the fun for me.  If I wanted to play Splinter Cell then I would.  Don’t mix shooting and complete stealth!  Pick one and do it well.  They’ll also complicate stealth kills with a quick response minigame.  I love the idea of sneaking around for five minutes only to set off an alarm because I failed to press the right button.

The other annoyance is their decision to switch between the first and third person perspectives.  The idea is sound enough.  You play an FPS for the most part but switch when Bond does something cool.  It’s a decent idea but I feel that the cool factor will rapidly disentigrate as the camera jumps back and forth while I’m trying to focus on the game.

I really hope that these aren’t big issues.  The overall idea is good enough and it does look decent for a game based on a movie.  I just really hope that they take the time to polish these features and make one that actually stands out from the bunch.

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